Paganitzu C64 - Update

Paganitzu Commodore 64 Update

I have made some bug fixes and improved the title screen to Paganitzu shareware. Also decided to just put the cartridge on itch since its free and nothing is being modified. If Apogee asks I'll just take it down. -serpentchain paganitzu c64 title screen

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Final Fantasy C64

Final Fantasy Commodore 64

Released a port of Final Fantasy for the Commodore 64. Every port I have done for the Commodore 64 started with this engine. It is not yet complete, I still need to do playtesting all of the way through and I end up having to fix some pretty serious bugs every now and then -serpentchain
final fantasy c64 title screen
final fantasy c64 intro
final fantasy c64 party creation
final fantasy c64 battle screen
final fantasy c64 world map

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Wahoo! Spires 64 - New Nintendo 64 Game Release

Visit Wahoo! Spires 64 on itch.io

Newly released is my Nintendo 64 game called Wahoo! Spires 64. It has been in the works for some time. This project orignally started as a web clone of Yahoo! Towers, a game that was taken offline after nearly 16 years. Once I realized several others were also making a web game I shifted to release on what I thought was the next logical choice, the Nintendo 64. -serpentchain
Wahoo! Spires 64 title screen
Wahoo! Spires 64 gameplay 1
Wahoo! Spires 64 gameplay 2

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Final Fantasy - GameBoy Edition

Final Fantasy Classic for GameBoy - Cartridge Builder

Initially released in December 1987 for the Nintendo Famicom (NES), Final Fantasy has been officially released for many systems but an actual port on the GameBoy never arrived... Until today! At the time of writing, this port is mostly code complete and is in need of play testing. The builder utility requires Windows and an active internet connection. This title is not for sale. It is available for free for those that own Final Fantasy (USA) for the NES. You will need to provide Final Fantasy (USA).NES in the builder utility. When generating the ROM, a unique ID, your WAN IP, and the current time and date will be permanently stamped into the game (this information is not collected or sent off to a 3rd party.) You must provide your legitimately sourced copy of Final Fantasy (USA) for the NES -serpentchain
final fantasy gb title screen
final fantasy gb party creation
final fantasy gb battle screen
final fantasy gb world map

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Wolfenstein 3D MegaDrive/Genesis - Full Version

Wolfenstein 3D MegaDrive/Genesis - Full Version Cartridge Builder

Wolfenstein 3D was ported to the Sega megadrive between 2014 and 2018 by GASEGA68k. I could not locate the full version and it looks like development has stalled. The game used the original map files byte for byte and it looks like it was just cut short before release. This utility will give you the full 60 episode sega megadrive rom. You must provide the map files from your registered version of Wolfenstein 3D -serpentchain wolf3d genesis title screen

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Paganitzu - Commodore 64

Paganitzu - Commodore 64 cartridge builder

Pagantizu is a tile-based puzzle game by Keith Schuler, published by Apogee Software in 1991. This is my port of the shareware release for the Commodore 64. It is not quite yet 100% complete but is playable. In order to create the .crt to play, you will be required to provide the Paganitzu dos shareware files. -serpentchain paganitzu c64 title screen
paganitzu c64 in-game

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Sand Emperor MMC3 Romhack

Sand Emperor MMC3 - IPS patch for demo5d9

Sand Emperor, written by Ti, is a demake of Dune: The Battle for Arrakis (Sega Megadrive/Genesis) for the NES/Famicom/Dendy. I have created a memory mapper conversion romhack converting version demo5d9 from VRC6 to MMC3 mapper for a wider variety of flash cart support. I was motivated to do this hack simply by not having anything VRC6 capable to play on real hardware. VRC6 is an expanded audio mapper and therfore this conversion carries a sigificant downgrade in sound quality. Most of the effects are still there, but there will be more updates to follow to bring in better audio. This patch also delivers a single feature improvement: the units now blink when targetted. "Ya hya chouhada!" sand emperor mmc3 title screenshot

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HumanMaid.Info

https://humanmaid.info/

Human Maid is a directory of AI/AGI free stuff like games, entertainment, literature, art and more.

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Gorillas 3D

Gorillas 3D on itch.io

It's a 3d QBasic Gorillas clone with some fancy elevator music.

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MSXMulti - MSX Emulator for PICO-56 Hardware Stack

MSXMulti (github)

A few years ago I ended up with a handful of PICO-56 DIY boards to solder together to test out my new raspberry pi pico microcontrollers. I thought it would be convenient to also use the same components and layout to emulate an MSX that supports NES controllers, PS2 keyboard, VGA, and loading from SD. There are numerous bugs but it is stable.

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Retrospecs - A Cross-platform CRT Shader Overlay

Visit Retrospecs on github

This is a very rough shader app allowing for a window to be rendered on top of anything on your desktop to provide things like CRT scanlines and curve effects. There are a few like it, but this one is cross platform and it is mine. I like the way the shaders work and it runs on all of my office computers running different operating systems :) .

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Nightwings - Commodore Amiga Arcade Shooter

Nightwings on itch.io

Pre-release of my very first Amiga game. Nightwings is my attempt at a new original arcade style shooter for the system.

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Working Paper · Full Optical Computing Architecture

An All-Photonic Spectral-Hexadecimal Computing Architecture

Examines the feasibility of an all-photonic computing architecture that performs hexadecimal logic directly in the optical-wavelength domain, with no intermediary electronic components and no optical-to-electronic-to-optical conversion.

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